Harbinger of Spring is a First-Person, Multiplayer, Asymmetric shooter where players have to steal containers of sap from the "Tree of Life" in order to restore their own planets. The focus of the game is on fast-paced movement through a mythical environment. We at IX wanted to create a game that is, above all else, fun to play.
I am the Art Director on the project. It has been an incredible experience overall. We, my team and I, have been working on this game for several months which has its challenges. However, its nice to see that all of our hard work is really paying off in a great way.
To view A FULL DOCUMENT detailing every step on the art pipeline, please follow this link:
To view the Art Bible that we developed for this project, please follow this link: