This is a project I produced in my Applied Principles of Game Art class at SCAD. The goal was to create an interior scene as a display of how well we could model and light an area that doesn't receive all it's light from the sun. My goal was to take an otherwise mundane subject (which was a bedroom that was inhabited by a marksmen in a war zone) and give it narrative through elements I included in the project. By adding decals on the wall that give the appearance of bullet holes and chipped drywall, as well as tally marks on the floor as if to mark kills or number of days the marksman had stayed in that room, the otherwise box-shaped room became a lot more visually interesting. I believe I was successful at making the room and it's elements seem more meaningful through small details.
This project was heavily inspired by war movies including American Sniper and Band of Brothers (which I was watching way too much of while I was deciding what I wanted to create).